: Add .Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
You may cast Asinine Antics as though it had flash if you pay more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
TrampleWhen Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Vigilance: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Vigilance: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
FlyingThe Goose Mother enters with X +1/+1 counters on it.When The Goose Mother enters, create half X Food tokens, rounded up.Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
When Hopeless Nightmare enters, each opponent discards a card and loses 2 life.When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.: Sacrifice Hopeless Nightmare.
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)