When Faunsbane Troll enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.), Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
When Spiteful Hexmage enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
When Fell Horseman dies, put it on the bottom of its owner's library.Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
When Fell Horseman dies, put it on the bottom of its owner's library.Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target creature an opponent controls with mana value 2 or less.II — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")III — Create a Wicked Role token attached to target creature you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target creature an opponent controls with mana value 2 or less.II — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")III — Create a Wicked Role token attached to target creature you control.
The second spell you cast each turn costs less to cast.Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
The second spell you cast each turn costs less to cast.Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.