TrampleWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Restless Vinestalk enters tapped.: Add or .: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
FlyingWhenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
HasteWhen Charming Scoundrel enters, choose one —• Discard a card, then draw a card.• Create a Treasure token.• Create a Wicked Role token attached to target creature you control.
MenaceWhenever Ogre Chitterlord enters or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
You may cast Asinine Antics as though it had flash if you pay more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Restless Spire enters tapped.: Add or .: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.Whenever Restless Spire attacks, scry 1.
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into...
TrampleWhen Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.