Skulk (This creature can't be blocked by creatures with greater power.)Ingenious Prodigy enters with X +1/+1 counters on it.At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
LifelinkWhen Gumdrop Poisoner enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.Create a Food token. (Then exile this card. You may cast the creature later from exile.)
TrampleWhen Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Whenever a token you control enters, put a +1/+1 counter on Wildwood Mentor.Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.
HasteCelebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
You may discard a card. If you do, draw two cards.Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Create a 1/1 white Mouse creature token.II, III — Create a token that's a copy of target token you control.IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Creature tokens you control get +1/+1.Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
FlyingWhenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
When Faunsbane Troll enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.), Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
TramplePermanent spells you cast that have an Adventure cost less to cast.Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
When Spiteful Hexmage enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
FlyingWhen Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
FlyingWhen Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
TramplePermanent spells you cast that have an Adventure cost less to cast.Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.