Tangled Colony can't block.When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
Skulk (This creature can't be blocked by creatures with greater power.)Ingenious Prodigy enters with X +1/+1 counters on it.At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
You may cast Asinine Antics as though it had flash if you pay more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
TramplePermanent spells you cast that have an Adventure cost less to cast.Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Restless Fortress enters tapped.: Add or .: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
VigilanceAt the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
Tangled Colony can't block.When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
Restless Fortress enters tapped.: Add or .: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
: Add .Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.
Menace: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)