FlyingWhen Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
FlyingWhen Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
TramplePermanent spells you cast that have an Adventure cost less to cast.Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
FlyingWhenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Restless Spire enters tapped.: Add or .: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.Whenever Restless Spire attacks, scry 1.
Callous Sell-Sword enters with a +1/+1 counter on it for each creature that died under your control this turn.Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
FlashWard Horned Loch-Whale enters tapped unless it's your turn.The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.
When Provisions Merchant enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
MenaceWhenever Ogre Chitterlord enters or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
When Sentinel of Lost Lore enters, choose one or more —• Return target card you own in exile that has an Adventure to your hand.• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.• Exile target player's graveyard.
When Extraordinary Journey enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Menace (This creature can't be blocked except by two or more creatures.)When Edgewall Pack enters, create a 1/1 black Rat creature token with "This creature can't block."
HasteCelebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block.": Warehouse Tabby gains deathtouch until end of turn.
Restless Vinestalk enters tapped.: Add or .: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
FlyingWhen Snaremaster Sprite enters, you may pay . When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)