When Lord Skitter's Blessing enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Restless Bivouac enters tapped.: Add or .: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Restless Vinestalk enters tapped.: Add or .: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
FlashWard Horned Loch-Whale enters tapped unless it's your turn.The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
FlyingWhenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
Restless Bivouac enters tapped.: Add or .: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Creatures with power less than Elusive Otter's power can't block it.Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
Skulk (This creature can't be blocked by creatures with greater power.)Ingenious Prodigy enters with X +1/+1 counters on it.At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into...