FlyingAs Talion, the Kindly Lord enters, choose a number between 1 and 10.Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
FlyingWhen Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Whenever Blossoming Tortoise enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.Activated abilities of lands you control cost less to activate.Land creatures you control get +1/+1.
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —• Create a 4/4 white and blue Elemental creature token.• Put a +1/+1 counter on each creature you control.• Scry 2, then draw a card.
FlyingAs Talion, the Kindly Lord enters, choose a number between 1 and 10.Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Double strikeOther creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.Target creature gets -3/-3 until end of turn. You gain 2 life.
Whenever Blossoming Tortoise enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.Activated abilities of lands you control cost less to activate.Land creatures you control get +1/+1.
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
FlyingWhen Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.Target creature gets -3/-3 until end of turn. You gain 2 life.