FlyingWhen Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
FlyingWhen Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.), Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
TramplePermanent spells you cast that have an Adventure cost less to cast.Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
FlyingWhenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Restless Spire enters tapped.: Add or .: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.Whenever Restless Spire attacks, scry 1.
Callous Sell-Sword enters with a +1/+1 counter on it for each creature that died under your control this turn.Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
FlashWard Horned Loch-Whale enters tapped unless it's your turn.The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.
When Provisions Merchant enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
MenaceWhenever Ogre Chitterlord enters or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
When Sentinel of Lost Lore enters, choose one or more —• Return target card you own in exile that has an Adventure to your hand.• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.• Exile target player's graveyard.