When Extraordinary Journey enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
MenaceWhenever Ogre Chitterlord enters or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
This spell costs less to cast if your life total is 5 or less.Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
When Twisted Sewer-Witch enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.