Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —• Create a 4/4 white and blue Elemental creature token.• Put a +1/+1 counter on each creature you control.• Scry 2, then draw a card.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
You may cast Asinine Antics as though it had flash if you pay more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into...
Whenever one or more artifacts you control enter, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Vigilance: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
HasteWhen Charming Scoundrel enters, choose one —• Discard a card, then draw a card.• Create a Treasure token.• Create a Wicked Role token attached to target creature you control.
Flying, ward Sleep-Cursed Faerie enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.): Untap Sleep-Cursed Faerie.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
: Add .Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
TrampleWhen Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
TrampleWhen Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
: Add ., , Discard a card: Return Bramble Familiar to its owner's hand.Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
TrampleWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
TrampleWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
When Hopeless Nightmare enters, each opponent discards a card and loses 2 life.When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.: Sacrifice Hopeless Nightmare.
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Tangled Colony can't block.When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
: Add ., , Discard a card: Return Bramble Familiar to its owner's hand.Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Skulk (This creature can't be blocked by creatures with greater power.)Ingenious Prodigy enters with X +1/+1 counters on it.At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
You may cast Asinine Antics as though it had flash if you pay more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
FlashWhen Werefox Bodyguard enters, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield., Sacrifice Werefox Bodyguard: You gain 2 life.
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into...
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
Tangled Colony can't block.When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
When Lord Skitter's Blessing enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)When Troublemaker Ouphe enters, if it was bargained, exile target artifact or enchantment an opponent controls.