Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
MenaceWhen Neva, Stalked by Nightmares enters, return target creature or enchantment card from your graveyard to your hand.Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
MenaceWhen Neva, Stalked by Nightmares enters, return target creature or enchantment card from your graveyard to your hand.Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
When Gingerbread Hunter enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
When Gingerbread Hunter enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)