Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
You may cast Asinine Antics as though it had flash if you pay more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
TrampleWhen Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Vigilance: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Vigilance: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
FlyingThe Goose Mother enters with X +1/+1 counters on it.When The Goose Mother enters, create half X Food tokens, rounded up.Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
When Hopeless Nightmare enters, each opponent discards a card and loses 2 life.When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.: Sacrifice Hopeless Nightmare.
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Flying, trampleWhenever Decadent Dragon attacks, create a Treasure token.Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Flying, trampleWhenever Decadent Dragon attacks, create a Treasure token.Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
FlashWhen Werefox Bodyguard enters, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield., Sacrifice Werefox Bodyguard: You gain 2 life.
Tangled Colony can't block.When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
Menace: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
You may cast Asinine Antics as though it had flash if you pay more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
TramplePermanent spells you cast that have an Adventure cost less to cast.Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
VigilanceAt the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
VigilanceAt the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into...
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.