Whenever one or more artifacts you control enter, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Whenever one or more artifacts you control enter, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Creature tokens you control get +1/+1.Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
: Add ., , Discard a card: Return Bramble Familiar to its owner's hand.Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
TrampleWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Flying, ward Sleep-Cursed Faerie enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.): Untap Sleep-Cursed Faerie.
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
: Add ., , Discard a card: Return Bramble Familiar to its owner's hand.Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
VigilanceAt the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
MenaceWhen this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
LifelinkWhen Gumdrop Poisoner enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.Create a Food token. (Then exile this card. You may cast the creature later from exile.)
The second spell you cast each turn costs less to cast.Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
The second spell you cast each turn costs less to cast.Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into...
When Lord Skitter's Blessing enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.