If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into...
Restless Fortress enters tapped.: Add or .: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Flying, hasteWhen Realm-Scorcher Hellkite enters, if it was bargained, add four mana in any combination of colors.: Realm-Scorcher Hellkite deals 1 damage to any target.
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —• Create a 4/4 white and blue Elemental creature token.• Put a +1/+1 counter on each creature you control.• Scry 2, then draw a card.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
Restless Cottage enters tapped.: Add or .: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
TrampleWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
When Food Coma enters, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")