Creature tokens you control have haste.At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step.Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)FlyingWhen Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of...
TrampleWhenever you tap a land for mana, add one mana of any type that land produced.Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Flying, vigilance, hasteWhenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.): Skithiryx, the Blight Dragon gains haste until end of turn.: Regenerate Skithiryx.
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)Whenever you cast a spell, you may remove a slumber counter from Arixmethes.: Add .
TrampleWhenever you tap a land for mana, add one mana of any type that land produced.Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.