Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)As Umori, the Collector enters, choose a card type.Spells you cast of the chosen type cost less to cast.
FlyingWhen Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life., Sacrifice another black creature: Draw a card.
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Creature tokens you control have vigilance and lifelink.
When Kroxa enters, sacrifice it unless it escaped.Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)LifelinkOnce during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
: All creatures gain trample and haste until end of turn.: Put a +1/+1 counter on target creature.: Target player gains 5 life.: Target player draws a card.: Put target creature card from a graveyard onto the battlefield under its owner's control.