Deathtouch, lifelinkIf a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Creature tokens you control have vigilance and lifelink.
Instant and sorcery spells you cast cost less to cast.Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
HasteWhenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
FlyingWhen Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step.Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
: All creatures gain trample and haste until end of turn.: Put a +1/+1 counter on target creature.: Target player gains 5 life.: Target player draws a card.: Put target creature card from a graveyard onto the battlefield under its owner's control.
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)FlashWhen Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)FlashWhen Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.