Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Flying, lifelinkWhenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flying, lifelinkWhenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.: Creatures you control get +1/+1 and gain vigilance until end of turn.
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.: Creatures you control get +1/+1 and gain vigilance until end of turn.