Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Deathtouch, lifelinkIf a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
This spell costs less to cast for each artifact you control.When Emry, Lurker of the Loch enters, mill four cards.: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Flying, vigilance, deathtouch, lifelinkAt the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
TrampleWhenever you tap a land for mana, add one mana of any type that land produced.Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Flying, vigilance, deathtouch, lifelinkAt the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
FlyingWhen Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Instant and sorcery spells you cast cost less to cast.Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.