Flying, first strikeSoulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Enchant creatureAt the beginning of your upkeep, sacrifice a creature.Enchanted creature gets +3/+3 and has trample.Enchanted creature is a Demon Spirit.
Return target creature card from your graveyard to your hand.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
: Look at the top card of your library.: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Equipped creature has ": Put an aim counter on Hankyu" and ", Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.: Put target creature card from a graveyard onto the battlefield under your control.
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
: Look at the top card of your library.: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)