At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Equipped creature gets +5/+5., Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.Equip
Flying, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature has ": This creature gets +1/+0 until end of turn."Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.Equip (: Attach to target creature you control. Equip only as a sorcery.)