Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
You may tap or untap target permanent.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Flying, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature has ": This creature gets +1/+0 until end of turn."Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.Myojin of Life's Web has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Equipped creature gets +5/+5., Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.Equip
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
, : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.