Homelands
[2][G] Faerie Noble
HML#86#N
FlyingOther Faerie creatures you control get +0/+1.: Other Faerie creatures you control get +1/+0 until end of turn.
[rare] rare
Homelands
[2][W][W] Aysen Crusader
HML#4#N
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
[rare] rare
Homelands
[2][G] Rysorian Badger
HML#96#N
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
[rare] rare
Homelands
[4][G][G] Autumn Willow
HML#83#N
Shroud (This creature can't be the target of spells or abilities.): Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
[rare] rare
Homelands
[R] Ironclaw Curse
HML#76#N
Enchant creatureEnchanted creature gets -0/-1.Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
[rare] rare
Homelands
[3][B] Sengir Autocrat
HML#56#N
When Sengir Autocrat enters, create three 0/1 black Serf creature tokens.When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
[uncommon] uncommon
Homelands
[1][U] Memory Lapse
HML#32A#N
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
[common] common
Homelands
[3][G] Mammoth Harness
HML#91#N
Enchant creatureEnchanted creature loses flying.Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
[rare] rare
Homelands