Homelands
[4] Serrated Arrows
HML#110#N
Serrated Arrows enters with three arrowhead counters on it.At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it., Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
[common] common
Homelands
[4][B] Broken Visage
HML#43#N
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
[rare] rare
Homelands
[1][W] Mesa Falcon
HML#10B#N
Flying: Mesa Falcon gets +0/+1 until end of turn.
[common] common
Homelands
[3][W] Samite Alchemist
HML#13B#N
, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
[common] common
Homelands
[1][B][B] Funeral March
HML#48#N
Enchant creatureWhen enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
[common] common
Homelands
[3][U] Labyrinth Minotaur
HML#30B#N
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
[common] common
Homelands
[G] Carapace
HML#84A#N
Enchant creatureEnchanted creature gets +0/+2.Sacrifice Carapace: Regenerate enchanted creature.
[common] common
Homelands
[2][G][G] Hungry Mist
HML#88A#N
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .
[common] common
Homelands
[3][B] Feast of the Unicorn
HML#47A#N
Enchant creatureEnchanted creature gets +4/+0.
[common] common
Homelands
[2][B] Cemetery Gate
HML#44A#N
Defender (This creature can't attack.)Protection from black
[common] common
Homelands