Homelands
[B] Torture
HML#59A#N
Enchant creature: Put a -1/-1 counter on enchanted creature.
[common] common
Homelands
[1][B][B] Sengir Bats
HML#57B#N
FlyingWhenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
[common] common
Homelands
[1][B] Headstone
HML#52#N
Exile target card from a graveyard.Draw a card at the beginning of the next turn's upkeep.
[common] common
Homelands
[1][R][R] Orcish Mine
HML#78#N
Enchant landOrcish Mine enters with three ore counters on it.At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
[uncommon] uncommon
Homelands
[1][B][B] Sengir Bats
HML#57A#N
FlyingWhenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
Homelands
[common] common
[G] Folk of An-Havva
HML#87B#N
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Homelands
[common] common
[U][U] Coral Reef
HML#24#N
Coral Reef enters with four polyp counters on it.Sacrifice an Island: Put two polyp counters on Coral Reef., Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
[common] common
Homelands
[2][B] Cemetery Gate
HML#44B#N
Defender (This creature can't attack.)Protection from black
Homelands
[common] common