Homelands
[3][R] Anaba Bodyguard
HML#66A#N
First strike (This creature deals combat damage before creatures without first strike.)
[common] common
Homelands
[4][B] Greater Werewolf
HML#51#N
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
[common] common
Homelands
[1][W] Aysen Bureaucrats
HML#3A#N
: Tap target creature with power 2 or less.
[common] common
Homelands
[1][B] Dry Spell
HML#46B#N
Dry Spell deals 1 damage to each creature and each player.
[common] common
Homelands
[4] Clockwork Steed
HML#103#N
Clockwork Steed enters with four +1/+0 counters on it.Clockwork Steed can't be blocked by artifact creatures.At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it., : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater...
[common] common
Homelands
[G] Folk of An-Havva
HML#87A#N
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
[common] common
Homelands
[2][R] Evaporate
HML#74#N
Evaporate deals 1 damage to each white and/or blue creature.
[uncommon] uncommon
Homelands