FlyingWhen Dungeon Geists enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
FlyingWhen Dungeon Geists enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Enchant creatureEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.Enchanted creature has ": Untap this creature."
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)Unchained Berserker gets +2/+0 as long as it's attacking.
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)Unchained Berserker gets +2/+0 as long as it's attacking.
When Scampering Scorcher enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
When Scampering Scorcher enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)