+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.−3: You may put a Vampire creature card from your hand onto the battlefield.
: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
When Agent of Treachery enters, gain control of target permanent.At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.−3: Exile target creature. Its controller gains 2 life.−10: Creatures you control gain flying and double strike until end of turn.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
ReachWhen Cavalier of Thorns enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
: Creatures you control get +1/+0 and gain haste until end of turn.When Cavalier of Flame enters, discard any number of cards, then draw that many cards.When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.