: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
Creature spells you cast cost less to cast.Whenever another creature you control enters, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Haste (This creature can attack and as soon as it comes under your control.)When Goblin Ringleader enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
TrampleVoracious Hydra enters with X +1/+1 counters on it.When Voracious Hydra enters, choose one —• Double the number of +1/+1 counters on Voracious Hydra.• Voracious Hydra fights target creature you don't control.
As an additional cost to cast this spell, sacrifice a creature.Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library., Pay 1 life: Exile the top card of your library.
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Enchantment spells you cast cost less to cast.Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
FlashOther Wolves and Werewolves you control get +1/+1.At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)Whenever you cast a spell that targets a creature you control, draw a card.
As Icon of Ancestry enters, choose a creature type.Creatures you control of the chosen type get +1/+1., : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
+1: Put three +1/+1 counters on up to one target creature.−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.−6: Target creature gets +10/+10 and gains trample until end of turn.
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.If a card would be put into an opponent's graveyard from anywhere, exile it instead.
+1: Chandra, Flame's Fury deals 2 damage to any target.−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.