Choose one —• You draw five cards and you lose 5 life.• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.Entwine (Choose both if you pay the entwine cost.)
Choose one —• Creatures target player controls attack this turn if able.• Creatures you control gain first strike until end of turn.Entwine (Choose both if you pay the entwine cost.)
FlyingClockwork Condor enters with three +1/+1 counters on it.Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
FlyingClockwork Condor enters with three +1/+1 counters on it.Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land., Sacrifice Lifespark Spellbomb: Draw a card.
Equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)