Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Choose one —• Regenerate each creature you control.• Wail of the Nim deals 1 damage to each creature and each player.Entwine (Choose both if you pay the entwine cost.)
Equipped creature has ": This creature deals 1 damage to any target."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)