Whenever you're dealt damage, put that many charge counters on Sun Droplet.At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Nim Devourer gets +1/+0 for each artifact you control.: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Choose one —• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.• You may play up to two additional lands this turn.Entwine (Choose both if you pay the entwine cost.)
Choose one —• Regenerate each creature you control.• Wail of the Nim deals 1 damage to each creature and each player.Entwine (Choose both if you pay the entwine cost.)
Equipped creature gets +1/+0 for each Equipment attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Choose one —• Destroy target creature.• Return target creature card from your graveyard to the battlefield.Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
Choose one —• Tap two target creatures.• Creatures don't untap during target player's next untap step.Entwine (Choose both if you pay the entwine cost.)
Choose one —• Tap two target creatures.• Creatures don't untap during target player's next untap step.Entwine (Choose both if you pay the entwine cost.)
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)