Choose one —• Regenerate each creature you control.• Wail of the Nim deals 1 damage to each creature and each player.Entwine (Choose both if you pay the entwine cost.)
Equipped creature gets +1/+0 for each Equipment attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Choose one —• Destroy target creature.• Return target creature card from your graveyard to the battlefield.Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Choose one —• Tap two target creatures.• Creatures don't untap during target player's next untap step.Entwine (Choose both if you pay the entwine cost.)
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Choose one —• Create a 5/5 green Beast creature token.• Create five 1/1 green Insect creature tokens.Entwine (Choose both if you pay the entwine cost.)