: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 for each Swamp you control.Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand., : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equipped creature has ": This creature deals 1 damage to any target."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
Imprint — When Extraplanar Lens enters, you may exile target land you control.Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Equipped creature gets +5/+5.Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)