When War Elemental enters, sacrifice it unless an opponent was dealt damage this turn.Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
Equipped creature gets +1/+1 for each Swamp you control.Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
Imprint — When Extraplanar Lens enters, you may exile target land you control.Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.