Mirrodin
[1] Synod Sanctum
MRD#252#N
, : Exile target permanent you control., Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
[uncommon] uncommon
Mirrodin
[2][U] Neurok Spy
MRD#44#N
Neurok Spy can't be blocked as long as defending player controls an artifact.
[common] common
Mirrodin
[2][U] Lumengrid Sentinel
MRD#40#N
FlyingWhenever an artifact you control enters, you may tap target permanent.
[uncommon] uncommon
Mirrodin
[1][W] Raise the Alarm
MRD#16#N
Create two 1/1 white Soldier creature tokens.
[common] common
Mirrodin
[2][U] Psychic Membrane
MRD#46#N
Defender (This creature can't attack.)Whenever Psychic Membrane blocks, you may draw a card.
[uncommon] uncommon
Mirrodin
[2] Mask of Memory
MRD#203#N
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
[uncommon] uncommon
Mirrodin
[1][W] Auriok Bladewarden
MRD#3#N
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
[uncommon] uncommon
Mirrodin