, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
Equipped creature gets +5/+5.Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Equipped creature has ": This creature deals 1 damage to any target."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Imprint — When Spellweaver Helix enters, you may exile two target sorcery cards from a single graveyard.Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.: Put a charge counter on Jinxed Choker or remove one from it.