At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingClockwork Dragon enters with six +1/+1 counters on it.Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.: Put a +1/+1 counter on Clockwork Dragon.
Choose one —• You draw five cards and you lose 5 life.• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.Entwine (Choose both if you pay the entwine cost.)
Choose one —• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.• Put up to two creature cards from your hand onto the battlefield.Entwine (Choose both if you pay the entwine cost.)
Pentavus enters with five +1/+1 counters on it., Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying., Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
Equipped creature has trample and can't be blocked by more than one creature.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Whenever you're dealt damage, put that many charge counters on Sun Droplet.At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.