Mirrodin
[2][W] Arrest
MRD#2#N
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.
[common] common
Mirrodin
[W] Awe Strike
MRD#6#N
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
[common] common
Mirrodin
[2][B] Wail of the Nim
MRD#81#N
Choose one —• Regenerate each creature you control.• Wail of the Nim deals 1 damage to each creature and each player.Entwine (Choose both if you pay the entwine cost.)
[common] common
Mirrodin
[1] Golem-Skin Gauntlets
MRD#181#N
Equipped creature gets +1/+0 for each Equipment attached to it.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
[uncommon] uncommon
Mirrodin
[5][B] Betrayal of Flesh
MRD#58#N
Choose one —• Destroy target creature.• Return target creature card from your graveyard to the battlefield.Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
[uncommon] uncommon
Mirrodin
[3] Pearl Shard
MRD#225#N
, or , : Prevent the next 2 damage that would be dealt to any target this turn.
[uncommon] uncommon
Mirrodin
[1][B][B] Dross Harvester
MRD#63#N
Protection from whiteAt the beginning of your end step, you lose 4 life.Whenever a creature dies, you gain 2 life.
[rare] rare
Mirrodin
[3] Heartwood Shard
MRD#184#N
, or , : Target creature gains trample until end of turn.
[uncommon] uncommon
Mirrodin
[2][G] Viridian Joiner
MRD#138#N
: Add an amount of equal to Viridian Joiner's power.
[common] common
Mirrodin
[2][W] Blinding Beam
MRD#7#N
Choose one —• Tap two target creatures.• Creatures don't untap during target player's next untap step.Entwine (Choose both if you pay the entwine cost.)
[common] common
Mirrodin