FlyingClockwork Dragon enters with six +1/+1 counters on it.Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.: Put a +1/+1 counter on Clockwork Dragon.
Imprint — When Duplicant enters, you may exile target nontoken creature.As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Whenever you're dealt damage, put that many charge counters on Sun Droplet.At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.