Imprint — When Duplicant enters, you may exile target nontoken creature.As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Imprint — When Soul Foundry enters, you may exile a creature card from your hand., : Create a token that's a copy of the exiled card. X is the mana value of that card.
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.: Put a charge counter on Jinxed Choker or remove one from it.
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingClockwork Dragon enters with six +1/+1 counters on it.Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.: Put a +1/+1 counter on Clockwork Dragon.
Choose one —• You draw five cards and you lose 5 life.• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.Entwine (Choose both if you pay the entwine cost.)