Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.: Put a charge counter on Jinxed Choker or remove one from it.
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land., Sacrifice Lifespark Spellbomb: Draw a card.
Imprint — When Soul Foundry enters, you may exile a creature card from your hand., : Create a token that's a copy of the exiled card. X is the mana value of that card.
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
Choose one —• Destroy all creatures with power 2 or less.• Destroy all creatures with power 3 or greater.Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.