Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
DefenderSokrates, Athenian Teacher has hexproof as long as it's untapped.Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Protection from AssassinsOther Knights you control get +2/+2 and have protection from Assassins.When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Vigilance, trample, lifelinkBoast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
First strikeWhen Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature.Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)Equip
DeathtouchWhenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
FlashWhen Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+0 and has haste.Equip (: Attach to target creature you control. Equip only as a sorcery.)