Assassin's Creed

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[3][R][G][W] Havi, the All-Father - Foil

ACR#237#E
Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

[rare] rare

Assassin's Creed

19 Kč
Vyprodáno

[3] Adrestia - Foil

ACR#252#E
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.Crew 1

[uncommon] uncommon

Assassin's Creed

19 Kč
Vyprodáno

[1][W][U] Sokrates, Athenian Teacher

ACR#67#N
DefenderSokrates, Athenian Teacher has hexproof as long as it's untapped.Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

[rare] rare

Assassin's Creed

19 Kč
Vyprodáno

[10] The Capitoline Triad

ACR#1#N
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

[mythic] mythic

Assassin's Creed

19 Kč
Vyprodáno

[1][B] Hemlock Vial - Foil

ACR#206#E
When Hemlock Vial enters, you draw a card and you lose 1 life., , Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.

[uncommon] uncommon

Assassin's Creed

15 Kč
Vyprodáno

[2][W][U] Haytham Kenway - Foil

ACR#147#F
Protection from AssassinsOther Knights you control get +2/+2 and have protection from Assassins.When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[R][G][W] Sigurd, Jarl of Ravensthorpe

ACR#66#N
Vigilance, trample, lifelinkBoast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[R][G][W] Sigurd, Jarl of Ravensthorpe - Foil

ACR#66#F
Vigilance, trample, lifelinkBoast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[W][U][B] Ratonhnhaké꞉ton - Foil

ACR#62#F
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[3][W][W] What Must Be Done - Foil

ACR#184#E
Choose one —• Let the World Burn — Destroy all artifacts and creatures.• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[2][B][R] Arno Dorian - Foil

ACR#47#F
DeathtouchOther Assassins you control get +2/+0.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

[uncommon] uncommon

Assassin's Creed

15 Kč
Vyprodáno

[3][B][B] Conspiracy

ACR#162#N
As Conspiracy enters, choose a creature type.Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[1][W] Hookblade - Foil

ACR#176#E
When Hookblade enters, attach it to target creature you control.Equipped creature gets +1/+0.During your turn, equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)

[uncommon] uncommon

Assassin's Creed

15 Kč
Vyprodáno

[1][G][W][U] Shaun & Rebecca, Agents

ACR#152#N
VigilanceWhen Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.: Add . When you do, mill two cards.

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[1][G][W][U] Shaun & Rebecca, Agents - Foil

ACR#152#F
VigilanceWhen Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.: Add . When you do, mill two cards.

[rare] rare

Assassin's Creed

15 Kč
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[1][U][R] Jackdaw - Foil

ACR#58#F
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.Crew 3

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[3][W] Layla Hassan - Foil

ACR#177#E
First strikeWhen Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[1][U][U] Escape Detection - Foil

ACR#191#E
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)Return target creature to its owner's hand.Draw a card.

[uncommon] uncommon

Assassin's Creed

15 Kč
Vyprodáno

[2][W][B] Bleeding Effect - Foil

ACR#232#E
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

[uncommon] uncommon

Assassin's Creed

15 Kč
Vyprodáno

[3][W][W] What Must Be Done

ACR#157#N
Choose one —• Let the World Burn — Destroy all artifacts and creatures.• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno

[3][W][W] What Must Be Done - Foil

ACR#157#F
Choose one —• Let the World Burn — Destroy all artifacts and creatures.• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

[rare] rare

Assassin's Creed

15 Kč
Vyprodáno
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