MenaceDesmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
DefenderSokrates, Athenian Teacher has hexproof as long as it's untapped.Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
Protection from AssassinsOther Knights you control get +2/+2 and have protection from Assassins.When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Choose one —• Let the World Burn — Destroy all artifacts and creatures.• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
DeathtouchOther Assassins you control get +2/+0.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
As Conspiracy enters, choose a creature type.Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As Conspiracy enters, choose a creature type.Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
When Hookblade enters, attach it to target creature you control.Equipped creature gets +1/+0.During your turn, equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)