Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)Create three 1/1 white Human Rogue creature tokens.
Protection from AssassinsOther Knights you control get +2/+2 and have protection from Assassins.When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Vigilance, trample, lifelinkBoast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Lydia Frye can't be blocked by creatures with power 3 or greater.At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Choose one —• Let the World Burn — Destroy all artifacts and creatures.• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)