Assassin's Creed

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[1][W][W] Distract the Guards - Foil

ACR#174#E
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)Create three 1/1 white Human Rogue creature tokens.

[uncommon] uncommon

Assassin's Creed

12 Kč
Vyprodáno

[2][B] Jacob Frye - Foil

ACR#27#F
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.

[rare] rare

Assassin's Creed

12 Kč
Vyprodáno

[W][U][B] Ratonhnhaké꞉ton - Foil

ACR#62#F
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

[rare] rare

Assassin's Creed

12 Kč
Vyprodáno

[2][R] Monastery Raid - Foil

ACR#217#E
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

[uncommon] uncommon

Assassin's Creed

12 Kč
Vyprodáno

[2] The Animus

ACR#168#N
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.

[rare] rare

Assassin's Creed

12 Kč
Vyprodáno

[3][B][B] Conspiracy

ACR#162#N
As Conspiracy enters, choose a creature type.Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

[rare] rare

Assassin's Creed

12 Kč
Vyprodáno

[1][W] Hookblade - Foil

ACR#176#E
When Hookblade enters, attach it to target creature you control.Equipped creature gets +1/+0.During your turn, equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)

[uncommon] uncommon

Assassin's Creed

12 Kč
Vyprodáno

[1][U][B] Adéwalé, Breaker of Chains - Foil

ACR#224#E
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

[uncommon] uncommon

Assassin's Creed

12 Kč
Vyprodáno

[1][U] Evie Frye

ACR#19#N
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.), : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

[rare] rare

Assassin's Creed

12 Kč
Vyprodáno

[1][U][R] Jackdaw

ACR#58#N
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.Crew 3

[rare] rare

Assassin's Creed

12 Kč
Vyprodáno

[1][U][R] Jackdaw - Foil

ACR#58#F
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.Crew 3

[rare] rare

Assassin's Creed

12 Kč
Vyprodáno
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