Assassin's Creed
[3][B][B] Conspiracy
ACR#162#N
As Conspiracy enters, choose a creature type.Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Assassin's Creed
[rare] rare
[1][W] Hookblade - Foil
ACR#176#E
When Hookblade enters, attach it to target creature you control.Equipped creature gets +1/+0.During your turn, equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Assassin's Creed
[uncommon] uncommon
[1][G][W][U] Shaun & Rebecca, Agents
ACR#152#N
VigilanceWhen Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.: Add . When you do, mill two cards.
Assassin's Creed
[rare] rare
[1][U][R] Jackdaw
ACR#167#N
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.Crew 3
Assassin's Creed
[rare] rare
[1][U][B] Adéwalé, Breaker of Chains - Foil
ACR#224#E
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
Assassin's Creed
[uncommon] uncommon
[1][U] Evie Frye
ACR#19#N
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.), : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Assassin's Creed
[rare] rare
[1][U] Evie Frye - Foil
ACR#19#F
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.), : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Assassin's Creed
[rare] rare
[2][W][U] Haytham Kenway
ACR#57#N
Protection from AssassinsOther Knights you control get +2/+2 and have protection from Assassins.When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Assassin's Creed
[rare] rare
[2][U][B] Auditore Ambush
ACR#295#N
Choose one or both —• Return target creature to its owner's hand.• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Assassin's Creed
[rare] rare
[3][R][G][W] Havi, the All-Father
ACR#56#N
Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
Assassin's Creed
[rare] rare