Assassin's Creed
[2][B] Merciless Harlequin
ACR#287#N
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)When Merciless Harlequin enters, you draw a card and you lose 1 life.
[common] common
Assassin's Creed
[W][U][B] Ratonhnhaké꞉ton
ACR#62#N
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
[rare] rare
Assassin's Creed
[2][G] The Aesir Escape Valhalla
ACR#39#N
(As this Saga enters and after your draw step, add a lore counter.)I — Exile a permanent card from your graveyard. You gain life equal to its mana value.II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.
[uncommon] uncommon
Assassin's Creed
7 Kč
[2][W] Settlement Blacksmith
ACR#280#N
When Settlement Blacksmith enters, if you control an Equipment, draw a card.
[uncommon] uncommon
Assassin's Creed
[1][R-W] Ezio, Brash Novice
ACR#55#N
Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
[uncommon] uncommon
Assassin's Creed
[1][R-W] Ezio, Brash Novice - Foil
ACR#55#F
Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
[uncommon] uncommon
Assassin's Creed
7 Kč
[B] Assassin Initiate
ACR#22#N
: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.
[uncommon] uncommon
Assassin's Creed
[B] Assassin Initiate - Foil
ACR#22#F
: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.
[uncommon] uncommon
Assassin's Creed
[2][R] Monastery Raid
ACR#35#N
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
[uncommon] uncommon
Assassin's Creed