Trample (This creature can deal excess combat damage to the player it's attacking.)Whenever you attack, you may pay . When you do, target creature can't block this turn.
When Hookblade enters, attach it to target creature you control.Equipped creature gets +1/+0.During your turn, equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Hookblade enters, attach it to target creature you control.Equipped creature gets +1/+0.During your turn, equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+0 and has haste.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+0 and has haste.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn.
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Face-down creatures you control have menace.Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Face-down creatures you control have menace.Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature.Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)Equip
When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature.Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)Equip